Using Substance Maps – Part 1
Level: Intermediate Recorded in: 3ds Max 2012 Files used: areadownloads.autodesk.com Description: In this part 1 movie, you take a look at the conventional workflow of creating textures from a photograph. This will help you understand the process of creating Diffuse, Specular, Bump & Displacement maps among others, and will help you compare this workflow to the relatively easy workflow of using Substance Maps.