Battle-Ready Episode 3: Tricks and Glitches
This is a video series intended to help introduce competitive Smash Bros players to Brawl character movesets, strategies, and combos. I’ll be making a new video every week, each time with a new character. Enjoy! Tricks and Glitches: Steps to Perform 1. Zap Jump -Immediately after using the second jump, press forward B. The timing is very tight. It’s almost as if you’re pressing it at the same time. 2. Ledge Warp -Simply position Wolf near the ledge of a stage and forward B. There can be different effects depending on exact location. 3. Homing Stall -It’s as simple as using the homing attack under the stage. 4. Giga Puff -Time Jigglypuff’s FS so that you’re enlarged as an element of the stage “forces” her to move. Has also been done on Great Sea, and can probably work elsewhere too. 5. Air Stall -After being hit by an attack that has upward momentum, jump while you’re still under the influence of the momentum and do a down air. It can be iffy at times. 6. Super Down Smash -It all depends on an opponent’s position. They have to be right next to Toon Link, and crouch cancelling. Those are the only conditions necessary. It may not work on some larger characters, however. 7. Pivot Break -While doing a dash, start to turn around, and then immediately jump, and flick the control stick back in your original direction. You’ll be turned around, and can do a back air or whatever while still maintaining your initial direction and speed. 8. Explosion Field -Still not exactly sure on …
with an emphasis on studio / DAW / sequencing use. Update: I submitted a feature request to Ableton regarding LFOs & Sidechaining: forum.ableton.com Uses music from my two projects, Renzu and MMvsUSAF if you’re wondering. seanny.net | http Also recommended are Tom Cosm’s “quick tips” series www.youtube.com www.youtube.com
Video Rating: 4 / 5