Homemade Video Game – Joe LaMachette
Joe LaMachette is an unpublished platform game for MS-DOS I made between 1994 and 1997. It was programmed entirely in x86 assembly language (and compiled using Borland Turbo Assembler) on a 80486 80Mhz processor. The game supports a VGA resolution of 320×200 with 256 colors. Most images were scanned from various sources and then edited in an image editing software that I had previously written in Turbo Pascal. When drawing the main character, I tried to replicate the movements of Aladdin in a video game developed by Virgin Interactive Entertainment. Some of the sound effects were recorded by me, whereas others were produced by editing sound files taken from different sources. Although I wrote the sound engine (this part is actually a .mod player and represents half the source code of the game), the background music was not composed by me; it comes from a few freeware music files I had back then. You can download the game here: sites.google.com