Art of the Game: Marvel Ultimate Alliance 2: Part 3 (Making-of Documentary)

Art of the Game: Marvel Ultimate Alliance 2: Part 3 (Making-of Documentary) Art of the Game explores the many roles that help breathe life into today’s most amazing games. From Art Directors to Sound Designers, each job is vital to the game designing process. Through interviews, concept art, motion capture video, prototype animations, and gameplay this show reveals the process behind the art form of video game design. In this 6 part series we talk with the team from Vicarious Visions, makers of Marvel Ultimate Alliance 2. In part three we hear from Lead Artist, Brent Gibson, about his role in helping create the look of the game. FOR MORE MACHINIMA GO TO: www.youtube.com

MythBusters co-host Adam Savage gives a fast-paced presentation on personal obsessions. Savage explains how his fascination with dodo bird skeletons eventually led to his designing of an exact bronze-cast replica of the titular statue from the 1941 Humphrey Bogart movie, “The Maltese Falcon.” —– Adam Savage speaks at the 2008 Entertainment Gathering in Monterey, California. This program was recorded on December 12, 2008. EG is the celebration of the American entertainment industry. Since 1984, Richard Saul Wurman has created extraordinary gatherings about learning and understanding. EG is a rich extension of these ideas – a conference that explores the attitude of understanding in music, film, television, radio, technology, advertising, gaming, interactivity and the web – The Entertainment Gathering Adam Savage has spent his life gathering skills that allow him to take what’s in his brain and make it real. He’s built everything from ancient Buddhas to futuristic weapons, from spaceships to dancing vegetables, from fine art sculptures to animated chocolate — and just about anything else you can think of. The son of a filmmaker/painter and psychotherapist, Adam has been making his own toys since he was allowed to hold scissors. Having held positions as a projectionist, animator, graphic designer, carpenter, interior and stage designer, toy designer, welder, and scenic painter, he’s worked with every material and process he could get his hands on — metal, paper, glass
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