Source SDK in 45 seconds – Making objects have physics
Can’t find the tutorial you need? Visit here tinyurl.com For further help, ask on these forums www.ubermicro.proboards82.com Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks? This is how you’d do it. To make a sphere like this please watch this video www.youtube.com If you’d like to know how to make objects move in a controlled fashion (ie, elevators) I also have a video on that HERE uk.youtube.com Please note that although making physics stuff this way seems really cool, it is subject to limitations. If you have too many objects together (say, a brick wall), they will end up vibrating against each other and messing up your game. There is no fix that I can find, until the physics engine for Half Life 2 is updated. You should be fine with 20-30 objects, though.